When he’s not teaching at Parson’s, video game developer Robert Yang has created various games across his career that flip previous conventions of gaming on their head.
Yang’s virtual reality video games are far from the expected norm being chock full of explicit content and titillating scenarios.
From his consensual-BDSM spanking game “Hurt Me Plenty” to “Cobra Club“, a game all about taking the best crude selfie, Yang serves VR with a big side of homosexual eroticism.
Yang takes on NSFW camp in “Stick Shift” a “short driving game about pleasuring your car”
Yang has taken his views for the future of VR, “VR empathy machines” and homoerotic gaming to his popular blog exclaiming:
I am against the promise of any claim to a “VR empathy machines”, and I am against it forever.
VR empathy machines are just VR Appropriation machines. They are fundamentally about mining the experiences of suffering people to enrich the self-image of VR users… or, even worse, they’re about mining the experiences of suffering people to enrich the cultural appeal of VR brands?
Yang has also taken to his blog explain the importance of homosexuality across the VR frontier explaining that he’d like to see the VR platform and the dangers of VR being taken control of by capitalist agendas :
When [the right-wing failson] buy video games, they finally fit into capitalism in some small way, and so they stake their self-worth on it. Instead of philosopher-kings, they are consumer-kings, who think they’re so good at consuming video games that they can impose their radical conservative racist misogynist politics on the rest of gamer culture…
The VR game developer believes that VR, being a very new form of art and gameplay platform signifies its public reception to be up for grabs.
To save a newly emerging VR culture from this poisoned gamer culture, I believe that we must act now, to fortify and insulate pockets of VR culture from the inferno. Ideally, we all pursue many different strategies in tandem, and here’s a tactic that I’m working on, it’s two short sweet words: Gay. VR.
The goal of Gay VR is to make VR completely universally entirely gay. Let’s flood VR with gay stories, gay ideas, gay images, gay bodies, gay feelings, gay systems, and gay interactions. Some of that will be making gay games and gay VR art, but some of this work will also involve talking about VR and developing a theory of gay VR.
When we combine two improbable utopian projects like mass collective gayness and VR, it’s like a miraculous double-impossible utopia. And once we dream of banishing the heteronormative consumer-king usurpers and conquering VR, why stop there? Imagine even grander visions of gay AI, gay computers, gay continents, gay mountains, gay caves, gay rocks, gay sand, gay physics…
and if you didn’t think Yang was serious about his mission:
So please come join me in making VR so fucking gay that the worst of toxic gamer culture will stay far away from it. Wow, doesn’t that sound delicious? To me, that would be like… ecstasy.
via/ gaystarnews
Read Yang’s full blog post HERE!