I, Videogame

I, VideogameI, Videogame goes beyond a mere timeline of events that marks the evolution of video games. Our documentary series tells the story of the people and influences that created the landscape for the virtual worlds of today.

Presented more as a “rockumentary” than a history lesson, this 5-part series takes each era of the evolution of the videogame and shows the social, cultural and technological contexts that gave rise to this multi-billion dollar industry.
An industry that may one day be considered the most significant form of entertainment ever created.

In each episode, the innovators and creators of the most popular games tell the inside stories of their inspiration for games like Space Invaders, Civilization, Doom, and Halo. We’ll explore the less tangible — but no less powerful — connections between video games and events such as the fear of the nuclear age, mass consumption of the 1980’s, fall of Communism and the slacker generation.

We’ll also hear from cultural commentators and filmmakers who describe how early games strived to be more cinematic, while current films struggle to keep up with the awe-inspiring production values of today’s videogames. Thematically, this series tracks the inevitable march towards a virtual world. From the moment the first person played a virtual game of tic-tac-toe on a computer, they had entered an alternate reality.

Today, there are entire online worlds where each player has a unique virtual personality and identity. I, Videogame asks the probing questions: What becomes of reality when virtual lives are so much more attractive? What happens when everyone can be smart, attractive and live the life most people can only dream of? And what sort of society have we become where we isolate ourselves in real life in order to socialize in a digital realm?

As face-to-face interaction becomes less and less frequent, we’ll find more and more ways to interact in the virtual world. Facebook, MySpace, and text-messaging are only the beginning. As technology evolves and virtual interactivity increases, how will the evolution of video games continue to define our past and shape our future?